The Queen of the South

2025 / Interactive Installation



Collaborator Future Shock Series
Venue FOLD Nightclub, London
Premiere 20 March, 2025
    This project was a collaborative live performance commissioned for the Future Shock performance series at FOLD Nightclub in London.
        A reinterpretation of Alvin Lucier's landmark sound work, 
this installation extends his inquiry into the relationship 
between sound and material 
into an interactive, audience-driven context.    
        Visitors are not passive observers; 
their presence and movement actively shape the sonic 
and visual environment in real time, 
collapsing the boundary between body, space, and sound.    

Research & development

The Queen of the South / Gesture, vibration and material response

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From a score to a shared instrument

Alvin Lucier’s 1972 score brings together performers, responsive surfaces, loose materials and closed-circuit television. Sound sets matter in motion; cameras make the changing surface visible. The Chladni principle connects what is heard to the vibration of a physical surface.

Alvin Lucier · The Queen of the South (1972)

Performance reference · Works catalogue, Wesleyan University

A physical point of control

Our reinterpretation places a mechanical hand between the visitor and the sound. Moving its fingers changes the audio driving the sand-covered panels. Live imagery and responsive light extend this material event across the room, inviting participation through playing, watching and listening.

Mechanical hand / vibrating table / layered projection scrims

How can a gesture make sound legible through matter and space?

Finding a hand that can be played

Six iterations tested one linked problem: how to make the hand comfortable to move, mechanically stable and consistent as a sensing interface.

Printed study

The literal hand form obscured the mechanism. The next version simplified its structure.

Miniature mechanism

Interference and uneven balance revealed the need to revise the linkage and sensor positions.

Sensor displacement

Potentiometer displacement caused failure. The mechanism was discarded.

Full-scale motion

Full-scale travel improved, but overextension exposed the need for physical stops.

Base and grip

A revised base and fingertips addressed form; balance and grip still needed refinement.

Final mechanism

Dual potentiometer supports, refined joints and metal sleeves resolved the assembly.

Miniature prototypes / early mechanism studies

1:1 mechanism tests / travel and support

Final joint and assembly

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Making the hand stable enough to sense

The iterations led to a hand in which joint support and sensor placement were developed together. CNC-cut parts were sanded, finished and assembled into articulated fingers and a supporting base.

Mechanical hand / structure, sensing and assembly details

Five fingers, each with two potentiometers, provide ten control values. Mechanical stability supports consistent sensing, linking the movement of the fabricated joints to the sound system.

Finding a surface that makes sound visible

Material tests moved from uneven vibration and clumping powders toward separate foam-board surfaces. The selected panels shaped the table: individual surfaces, exciters and supports became one assembly.

Material trials

Making and assembly

Audio signal → exciter → vibrating panel → moving grains

Transducer test

Water test

Powder test

Sand response

Panel studies

Surface test

Tabletop openings

Cutting

Sanding

Finishing

Exciter test

Giving each gesture a sound

With the hand and surfaces in place, the next task was to connect movement to a playable sound system. At FOLD, the mechanical hand became an interface for both the sound heard in the room and the vibration seen in the grains.

Gesture → ten sensor values → five sound voices → room playback and vibrating panels

Arduino reads two potentiometers per finger and sends ten values to Max/MSP over a serial connection. Each pair controls the frequency and level of one voice. The patch remaps the input ranges, then routes all five voices to the room’s audio system and the exciters.

Performance interface / grouped voice controls and input monitoring

Joint movement / level and frequency

Shaping the response

Joint movement sets frequency and level; gain and filtering shape each voice before output. Earlier patches tested parallel routing, cycle~ oscillators and drawn envelopes with line~. Periodic waveforms gave clearer grain patterns in the material tests.

Early parallel routing

Envelope test

Voice control patch

Extending the material event into an image

Webcams capture the moving grains. TouchDesigner processes the feed, while StreamDiffusion generates image variations for the projection scrims. Monitors retain a close view of the material; projection extends its texture and atmosphere across the room.

Webcam input

Processed 2D texture

Generated image variation

Projection test

The generated textures interpret the camera input; they do not measure the material’s microstructure.

Letting the instrument reach into the room

The hand gathers control at one tactile interface, while its effects unfold elsewhere. The long table follows the room’s axis, offering places to approach and watch the vibrating panels as sound travels through the space.

PC 1 / Max/MSP

PC 2 / Lighting

PC 3 / TouchDesigner

PC 4 / StreamDiffusion

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Spatial and system diagram / interface, audio, lighting and live-image pathways

A visible connection

LED strips connect the hand and table. Potentiometer input, programmed brightness and rhythm shape the changing light across the room.

Two scales of viewing

Monitors offer close views of the sand. Layered scrims carry generated imagery into the room, moving between material detail and a larger visual field.

Arduino / Max/MSP / LightingStudio / TouchDesigner / StreamDiffusion

Building around the room

Bringing the instrument to FOLD’s Stream Room connected spatial planning, fabrication and on-site integration. The long table follows the room’s axis; the hand anchors one end, while cameras and suspended screens link the material surface to the projected image.

FOLD / site reference

Room reference

Stream Room / plan

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1  Mechanical hand

2  Steel support

3  Programmed LED strips

4  Long table

5  Foam panels

6  Sand grains

7  Projectors

8  Layered projection screens

9  Webcams and stands

Spatial arrangement / hand, table, lighting, cameras and layered projection screens

Assembly brought the fabricated parts, wiring, supports and image pathways into a shared space. Alignment of the hand, table, cameras and projection surfaces connected the individual tests to one working installation.

Encounters with the instrument

What the encounters carry forward

The project connected a fabricated interface, five-voice sound control and responsive material surfaces in one working installation. Mechanical and material tests showed why these parts had to develop together: joint stability, sensor position and panel response each shaped what a gesture could produce.

Participation beyond the hand

Visitors also drew in the sand, blew across it, danced nearby or watched quietly. These reported encounters extended participation beyond the intended interface. Informal feedback described moments of connection with strangers. This motivates further inquiry; it does not establish a measured social effect.

Between material response and generated image

The moving grains provide a physical response to sound. Generated imagery offers a further interpretation, amplifying texture and atmosphere while moving away from that material evidence. The design question is how these two forms of feedback help visitors understand what their actions change.

A question carried forward

How clearly can visitors connect a gesture to changes in sound, sand and image? A future study could compare direct camera views with generated imagery, observing action–response exploration and discussing visitors’ interpretations. It could also examine how people negotiate shared control.

Basis of reflection / prototype tests, exhibition observation and informal feedback · Comparative study proposed